To hear some music and see the song playlist, just click the music player above.
Mermaid was a piece that I composed for a friend of mine at Columbia College. It was a great project to be a part of for a number of reasons. When scoring for this, I used a minimal number of instruments to prevent the work from feeling phony or overly melodramatic. I wanted to write music that heightened the emotions of the film and let the listeners feel what the characters feel. Since the film is mostly silent in terms of sound effects and dialogue, a lot was resting on the music behind it. It also was great as a team project because I had to communicate the director and writers' vision while still expressing myself musically. With that said, take a look. I hope you enjoy the film!
Note: My friend recently informed me that that Mermaid was awarded best in class and will have a showing at an upcoming film festival. Nice!
Kill-Break hits you immediately with some dark vibes. Here, I wanted to fuse hip-hop and DnB with some heavy, classical overtones. It is a combination of old and new both in terms of instrumentation and harmony. Make sure you got some bass when listening to this one!
The Island was a fun piece for me. It was inspired by the sounds of North Africa and various tropical settings. I wanted the listener to be taken to an new land with this lively, yet relaxing tune. The Island is really carried by instruments like the kalimba and ney flute which really give it that exotic feel. The odd 7/8 time signature also adds a unique groove to the ancient vibes.
If you've ever played the Resident Evil series, then you know how the music really affects the player's experience. The music creeps and crawls in a way that can be horrifying and unrelentless. There is a time during gameplay however when they give the player a rest from the intensity...somewhat. These are in the "Save Rooms" where the player is allowed to take a breather and save his game data. In these rooms the music is more tranquil and gives a much needed break from the drama. This is still a horror game though, so there is still this slight twinge of fear. The simultaneous peace and uneasiness is a unique feel. A collegue of mine challenged me to create a "Save Room song" with that kind of emotion. Uncertainty will leave you feeling dreamy, but perhaps you'll be sleeping with one eye open.
Escape! was meant to capture the feel of the thrilling, high-action games and movies out there. Metal Gear Solid or The Bourne series came to mind during composition. The heavy percussion, inspired by the Chicago Bucket Boys, racks up the intensity during what could be an epic chase scene. The light middle section offers a feeling of hope before the final assault.
If you're looking for a track to get the crowd moving or the blood pumping, RGK is it. Taking a more futuristic route, heavy synthesizers and electronic drums dominate this catchy beat. Inspired by modern dance and house music, my focus for this track was on memorable hooks and the use of different effects for some nice ear candy.
This nearly 10 minute epic was somewhat of a composition experiment on my part. My goal was to take multiple genres of music and combine them into one cohesive piece that takes the listener through a flurry of emotions while still carrying repeated melodies and themes. In Desert Masquerade the ups and downs can be fierce. Tempo, time signatures, key signatures, and instrumentation are constantly shifting, sometimes smoothly and other times dramatically.
In its current MIDI form, this piece would be suitable for a DS game or phone application. Watch out for the full studio version!
Something tells me I was listening to a little bit too much Chopin and Rachmaninoff when I composed this piece. I learned a lot when composing this Romantic Era style work for solo piano. My primary focus in this piece was the use of key changes, chromaticism, variations on repeated themes as well as interesting left hand parts. For any piano players out there, I can get you the sheet music on request!
The Glass Overture was a piece that I composed for the band Glass Midnight as an intro for live shows and studio album. I took various riffs and melodies from the band's other studio tracks and mixed them together with completely different instrumentation as a sort of foreshadowing of the upcoming experience. Heavy metal guitars and vocals are replaced by orchestral strings, brass, and choir. Make sure to check out some of their tunes and listen for the correlation between the overture and original song.
I also found this to be an important composition because of its likeness to movie scores and musicals. Composers like John Williams and Andrew Lloyd Webber (among many, many others) use overtures and character themes to gradually heighten the listeners' emotions as the show progresses. When watching a movie, listen for hints of the main theme throughout the film. Then notice how you feel like you already know the theme even though you think you haven't truly heard it before. It's a very cool effect that can be extremely powerful.